Big Fat Course
FUSION 360 MODULE
+SOME OTHER FRIENDLY APPS
LET’S BUILD A GAME TOGETHER
Learn how to use the set of 2D and 3D tools like ZBrush, Fusion 360, Unreal Engine, Blender, KeyShot, Substance Painter and Photoshop (and many more of course) to bring your ideas to life. It doesn’t matter what you want to create if you know the right tools. Boonar team, the same gang responsible for the IFCC festival, is bringing you the BIG FAT COURSE. Learn how to use some of the most exciting tools today while working on a real game project – THE GAME.
If you can’t go to IFCC then here’s your chance to get educated trough all the year, and all that you need is The Game Workshop membership.
Reserve your seat on time because we start in…
ZBrush, Fusion 360, UE4…
During this course you’ll learn how to use ZBrush, Unreal Engine 4 and Fusion 360 in a new and innovative way. Plus… Blender, Substance Painter, Marmoset Toolbag, KeyShot, Photoshop, Illustrator, Mischief, DaVinci Resolve, After Effects and probably some other. All the way from basics to more advanced level.
Learn all or just what you want
Have in mind that this course will run whole year round. So even if you’re just going for a concept artist, or 3D artist career, nothing is stopping you to learn how to build animations for films and games, logos, promotional materials, cover art, voodoo dolls and everything else that makes a full product? It is OK to know more.
Watch the video
Mixed Martial Arts
Pick a question to get an answer
Learn more about BFC mentors
I’m Tom Paul and I am a concept designer specializing in industrial design for entertainment. I’ve worked in industrial design, film, television and video games.
This course has been created based around my experience in designing for a variety of clients and having to produce innovative and flexible ways of expressing forms and function in Fusion 360, Zbrush and Keyshot. We will be going through all the tools I use frequently in order to give you a comprehensive introduction into these programs no matter what your current skill level is. It is my goal that by the end of this course, you can expect to be comfortable working within Fusion 360, Zbrush and Keyshot for use in hard surface sculpting and industrial design.
Hello all! My name is Marko Prpic but most of my colleagues know me as Zets. I am the founder of the Boonika Assoctiation and Boonar Studio. I’m also IFCC’s festival director.
In the past, I have worked for several advertising agencies and studios as both a designer and an art director. Now, I’m a freelance illustrator and designer working for clients in the games industry. However, most of my time is spent on a variety of educations projects so I use a lot of different software packages every day. If it works for me, I’m sure it will work for you too! After all, these are only tools – pieces of code that you have the power to adjust and change to suit your workflow. I believe that every talented individual is strong enough to stand behind their own ideas but also adventurous enough to experiment with different styles – so what is what I will encourage you to do!
Many of IFCC speakers will be joining the BIG FAT COURSE from time to time to share their knowledge with you. These are professionals at the top – they’ve “been around,” you know? They will be able to help you learn how to help yourself. These people know their stuff and will be happy to share that with you. They will also be taking a peek at your homework every now and then, so be prepared!
Reserve your seat
* With the Immortal plan you will have access to all the videos for a limited period of time. That’s why it would be wise if you would write down all the information you find useful while you still have access to videos and other data. Of course videos will be available long enough so you can view them several times. Mentoring is not included, as well as downloads and live sessions.